Online multiplayer games are a growing trend at Penn State, allowing students to momentarily forget about homework, but some are worried they might be addictive.
Massively Multiplayer Online Role-Playing Games (MMORPG) allow players to enter a virtual world with thousands of other players online. Players create a character to complete tasks, which earn them experience to improve their level.
Aaron Abramowitz (sophomore-computer science) said this aspect of the games causes students to play "to the point of ridiculousness."
Abramowitz said he has been playing MMORPGs since middle school, and he advocates them as a fun and cost-effective form of entertainment as long as they do not become an obsession.
To participate in the game, players must pay a monthly fee, which can be up to about $15 per month.
"They are a good money investment if you'd like entertainment," Abramowitz said. He added that the game fee costs less than going to a movie once a week for a month, but still provides hours of enjoyment.
Associate psychology professor Aaron Pincus said that for some students, these games resemble an addiction.
He added that like drugs, these games can arouse emotions and the nervous system, causing players to become dependent on the thrill the game provides.
Abramowitz said the fantasy adventure game Everquest has earned the nickname "evercrack" among its players because of its addictive quality.
Elliot Susel (sophomore-industrial engineering) said he plays MMORPGs, and that players seem to be attracted to the game because of the sense of accomplishment they feel when they complete each quest.



